Urho3D V1.31 released

Urho3D announcements & releases.

Re: Urho3D V1.31 released

PostPosted by carlomaker » 07 Mar 2014, 18:09

Congrats to cadaver and all contributors!!!!!!
Specs: Win 7 , i5 3570K , Nvidia GTX 660 SLI , 4Gb RAM,
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Re: Urho3D V1.31 released

PostPosted by Hevedy » 08 Mar 2014, 13:01

cadaver wrote:I'll answer the D3D / OpenGL thing in this thread nevertheless: from a maintainability viewpoint of a small team, dropping D3D in favor of a single renderer would be tempting, and in fact Urho3D started as OpenGL-only (so long time ago that no public repo of that phase exists) However, in typical Urho3D use, OpenGL on Windows achieves only 75% - 85% of the performance of D3D, and OpenGL driver quality of older GPUs may still be questionable, so from a technical viewpoint it wouldn't be a good move. Also the ability to load previously compiled binary shaders results in faster startup time on D3D.


Nice work to all.
Yes the OpenGl in windows run from 0% to 30% (depending on the case) slower than D3D...
Cadaver this need GI http://www.crytek.com/cryengine/cryengi ... lumination seriously and the HDR Skybox.
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Re: Urho3D V1.31 released

PostPosted by carnalis » 08 Mar 2014, 23:39

Congratulations!
Thank you all for your hard work on this great project. :) To a great future!

This AngelScript revision broke pre-Vista compatibility (threads), but it was quickly fixed and here are the current revisions if needed:
http://svn.code.sf.net/p/angelscript/co ... thread.cpp
http://svn.code.sf.net/p/angelscript/co ... s_thread.h
<Patrician|Away> what does your robot do, sam
<bovril> it collects data about the surrounding environment, then discards it and drives into walls
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Re: Urho3D V1.31 released

PostPosted by cadaver » 08 Mar 2014, 23:47

Thanks, that will be included.
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