Urho3D V1.31 released

Urho3D announcements & releases.

Urho3D V1.31 released

PostPosted by cadaver » 06 Mar 2014, 20:39

Now Urho3D V1.31 is finally tagged and released, and this is perhaps the biggest amount of commits and new features added in between releases! Thanks and congratulations (again) to everyone who was involved, whether in form of direct code contributions, or bug reports / discussion.

As Google Code no longer hosts new downloads, we have moved to SourceForge for file releases.

Release post at the homepage /w changelog: http://urho3d.github.io/releases/2014/03/06/urho3d-131-release
GitHub source package: https://github.com/urho3d/Urho3D/archive/1.31.zip
SourceForge downloads folder: http://sourceforge.net/projects/urho3d/files/Urho3D/1.31/
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Re: Urho3D V1.31 released

PostPosted by aster2013 » 07 Mar 2014, 03:38

Congratulations! :D
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Re: Urho3D V1.31 released

PostPosted by alexrass » 07 Mar 2014, 04:09

Great job!!! Urho best open source engine!!!
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Re: Urho3D V1.31 released

PostPosted by weitjong » 07 Mar 2014, 04:11

Ditthree. Congrats again!

Just want to add that the manually-packaged Windows MSVC binary and documentation are built against D3D9. While the Windows snapshot binary and documentation are built against OpenGL with MinGW cross-compiler.
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Re: Urho3D V1.31 released

PostPosted by alexrass » 07 Mar 2014, 04:13

May be drop D3D support? OpenGL way?
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Re: Urho3D V1.31 released

PostPosted by weitjong » 07 Mar 2014, 04:21

I am waiting for that day to come ;) . But seriously, Urho3D user community is already quite small as it is, so I think we should embrace more users rather than trying to alienate a huge chunk of them. And I suppose we should not discuss it in this topic thread.
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Re: Urho3D V1.31 released

PostPosted by alexrass » 07 Mar 2014, 04:25

Ok
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Re: Urho3D V1.31 released

PostPosted by weitjong » 07 Mar 2014, 04:42

For those who do not tracking the development HEAD and plan to migrate your existing project using v1.3 to v1.31, here are some migration notes that I originally keep for myself. They may not be comprehensive.

  1. In RenderPaths, rename 'prealpha' pass to 'postopaque'.
  2. Billboard texture up side down flip.
  3. Rename Urho3D-CMake-magic.cmake to Urho3D-CMake-common.cmake.
  4. All FindXXX modules, rename include and library variables to plural forms.
Hope you find it useful.
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Re: Urho3D V1.31 released

PostPosted by rasteron » 07 Mar 2014, 07:53

Congratulations on the new release guys!! and good to be back here with the new forum

Keep it up :D
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Re: Urho3D V1.31 released

PostPosted by cadaver » 07 Mar 2014, 08:03

I'll answer the D3D / OpenGL thing in this thread nevertheless: from a maintainability viewpoint of a small team, dropping D3D in favor of a single renderer would be tempting, and in fact Urho3D started as OpenGL-only (so long time ago that no public repo of that phase exists) However, in typical Urho3D use, OpenGL on Windows achieves only 75% - 85% of the performance of D3D, and OpenGL driver quality of older GPUs may still be questionable, so from a technical viewpoint it wouldn't be a good move. Also the ability to load previously compiled binary shaders results in faster startup time on D3D.
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