Urho3D V1.4 released

Urho3D announcements & releases.

Urho3D V1.4 released

PostPosted by cadaver » 15 May 2015, 19:55

Out now! Highlights include D3D11 / GL3.2 rendering, Emscripten support (experimental), build system refactoring, and DetourCrowd navigation from Sinoid et al. Thanks also to everyone else who contributed.

Release post: http://urho3d.github.io/releases/2015/0 ... lease.html
Source code: https://github.com/urho3d/Urho3D/archive/1.4.zip
SourceForge file archives: http://sourceforge.net/projects/urho3d/ ... rho3D/1.4/
User avatar
cadaver
Urho3D author
Urho3D author
 
Posts: 1802
Joined: 16 Jan 2014, 14:52
Location: Finland

Re: Urho3D V1.4 released

PostPosted by ghidra » 15 May 2015, 20:01

superb! great work everyone.
User avatar
ghidra
Active user
Active user
 
Posts: 128
Joined: 07 Jul 2014, 02:25
Location: United States

Re: Urho3D V1.4 released

PostPosted by friesencr » 15 May 2015, 20:02

Thank you everyone for such a great open source game engine <3. Over the last 8 months at work we have been working really hard on release a new web site and I am finally getting some slack to get back to working on gamedev!

<3 <3 <3,
Chris

Anyone have any new goodness they are working on or ideas for future features?
User avatar
friesencr
Contributor
Contributor
 
Posts: 355
Joined: 18 Jan 2014, 20:11
Location: Minnesota, USA

Re: Urho3D V1.4 released

PostPosted by friesencr » 15 May 2015, 22:11

There is a post on reddit concerning the release:
http://www.reddit.com/r/gamedev/comment ... e_release/

Upvote!
User avatar
friesencr
Contributor
Contributor
 
Posts: 355
Joined: 18 Jan 2014, 20:11
Location: Minnesota, USA

Re: Urho3D V1.4 released

PostPosted by weitjong » 15 May 2015, 22:56

Congrats!!!
YaoWT - Leave no window unbroken ♪ (^。^) 
User avatar
weitjong
Contributor
Contributor
 
Posts: 1094
Joined: 16 Jan 2014, 15:34
Location: Singapore, 新加坡

Re: Urho3D V1.4 released

PostPosted by Bluemoon » 15 May 2015, 23:32

As I've watched Urho3D develop, commit by commit, I must say that I'm really impressed by the passions and contributions driving this project :D .

Congrats!!!
Every complex thing is made up of simple parts
User avatar
Bluemoon
Active user
Active user
 
Posts: 108
Joined: 23 May 2014, 09:42
Location: Nigeria

Re: Urho3D V1.4 released

PostPosted by hd_ » 16 May 2015, 03:57

Awesome work to all! Urho took some huge steps forwards in this version, it's great to be able to get everyone back onto the same page.
User avatar
hd_
Contributor
Contributor
 
Posts: 220
Joined: 21 Jul 2014, 08:55
Location: Australia

Re: Urho3D V1.4 released

PostPosted by Hevedy » 16 May 2015, 12:43

This looks nice, will be here in the near future support to OpenGL 4.0 to equal the D3D11 support ?
User avatar
Hevedy
Active user
Active user
 
Posts: 150
Joined: 23 Jan 2014, 14:37
Location: Spain

Re: Urho3D V1.4 released

PostPosted by cadaver » 16 May 2015, 13:16

The D3D11 backend in Urho3D, as it works at present, doesn't do anything that couldn't be done with OpenGL3.2. This depends on whether we get contributions for graphics features that would require moving past 3.2. Doing it just for the sake of having a higher number is not a good idea, as it would reduce the potential compatibility, or complicate the code if it would contain both GL3 & GL4 codepaths.
User avatar
cadaver
Urho3D author
Urho3D author
 
Posts: 1802
Joined: 16 Jan 2014, 14:52
Location: Finland

Re: Urho3D V1.4 released

PostPosted by rasteron » 17 May 2015, 14:03

This is awesome, another great release Congrats! :)
User avatar
rasteron
Have many posts
Have many posts
 
Posts: 437
Joined: 07 Mar 2014, 07:46
Location: web

Next

Return to Announcements

Who is online

Users browsing this forum: No registered users and 1 guest

cron