Recommended 3D Editor for Urho3D?

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Recommended 3D Editor for Urho3D?

PostPosted by DragonSpark » 20 Dec 2015, 18:30

Hello all,

I am a developer looking into creating an application based on Urho3D. I am also thinking about learning how to create 3D models, and I am curious on what everyone here uses, and what the recommendation is for a beginning developer to use to create models for Urho3D (for a proof of concept, doesn't have to be fancy, obviously).

Thank you for any suggestions,
Michael
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Re: Recommended 3D Editor for Urho3D?

PostPosted by Calinou » 20 Dec 2015, 18:43

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Re: Recommended 3D Editor for Urho3D?

PostPosted by bukkits » 21 Dec 2015, 23:13

Er... definitely Blender, not Wings3D.

I'm not even sure if Wings3D is alive anymore, but Blender is a far more complete and capable package with extensive documentation and community support.


EDIT:

CG Cookie is a good source for getting started with blender. Be aware that many tutorials on the internet for any 3D software is filled with bad advice and technique, but these are pretty solid.

https://cgcookie.com/learn-blender/
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Re: Recommended 3D Editor for Urho3D?

PostPosted by codingmonkey » 22 Dec 2015, 11:16

Any 3d editor what support export to any format what supported by AssetImporter
3dmax -> fbx- > AssetImporter -> mdl
maya -> fbx - > AssetImporter -> mdl
blender -> mdl
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Re: Recommended 3D Editor for Urho3D?

PostPosted by boberfly » 23 Dec 2015, 13:39

Highly recommend Blender also, especially if you don't want to pay for an expensive 3D application. It's perfectly capable of doing what the expensive apps can do, especially if you're doing real-time stuff.

I personally use Maya and successfully modelled/rigged/animated and exported an FBX file into Urho3D a few years ago, as I know Maya inside-out far more than Blender, especially at the time. There's an 'LT' version which is geared towards indie developers but I've not used this version of Maya before.

(This is coming from a professional 3D artist/TD).

Hope this helps!
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Re: Recommended 3D Editor for Urho3D?

PostPosted by Dave82 » 25 Dec 2015, 12:05

Blender is a good choice and among all commercial software i prefer 3ds max. You can use it as a modeller/level designer tool , and with maxscript you can turn it into a extremely powerful scene/placement editor so you can use it as an "all in one" tool.
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Re: Recommended 3D Editor for Urho3D?

PostPosted by Modanung » 25 Dec 2015, 14:19

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Re: Recommended 3D Editor for Urho3D?

PostPosted by greenhouse » 08 Jan 2016, 05:16

Can I use Blender+exporter as a complete scene (2D/3D) creation tool or it's only can be done with Urho's Editor?
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Re: Recommended 3D Editor for Urho3D?

PostPosted by rasteron » 08 Jan 2016, 14:59

greenhouse wrote:Can I use Blender+exporter as a complete scene (2D/3D) creation tool or it's only can be done with Urho's Editor?


You can check out the Urho3D Blender exporter panel and verify this, but afaik you can only export staticshapes and prefabs with it. I would suggest looking into the included AssetImporter tool as it can read blend files and has an export as scene option.

Code: Select all
Usage: AssetImporter <command> <input file> <output file> [options]
See http://assimp.sourceforge.net/main_features_formats.html for input formats

Commands:
model      Output a model
scene      Output a scene
node       Output a node and its children (prefab)
dump       Dump scene node structure. No output file is generated
lod        Combine several Urho3D models as LOD levels of the output model
           Syntax: lod <dist0> <mdl0> <dist1 <mdl1> ... <output file>
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Re: Recommended 3D Editor for Urho3D?

PostPosted by thebluefish » 14 Jan 2016, 21:53

codingmonkey wrote:Any 3d editor what support export to any format what supported by AssetImporter
3dmax -> fbx- > AssetImporter -> mdl
maya -> fbx - > AssetImporter -> mdl
blender -> mdl


Can recommend this workflow for both 3DS Max and Maya. They work well for myself and an artist working with me.
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