Hellbreaker - FPS game

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Re: Hellbreaker

PostPosted by rasteron » 08 Jan 2016, 14:40

I'd like to use lightmaps + light probes.


Hey, I guess we are on the same boat here. ;) Btw, did you figure out a solution for Urho3D to blend static + dynamic shadows?
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Re: Hellbreaker

PostPosted by Enhex » 08 Jan 2016, 21:40

rasteron wrote:
I'd like to use lightmaps + light probes.


Hey, I guess we are on the same boat here. ;) Btw, did you figure out a solution for Urho3D to blend static + dynamic shadows?

Nope. You could exclude a light that casts shadows from the baking but I don't know how well it will blend.
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Re: Hellbreaker

PostPosted by codingmonkey » 09 Jan 2016, 12:22

>Why? Why so many people want to use baked lighting?
just for in addition of theme of "lightmaps using" today find this topic : http://www.cybergooch.com/tutorials/pag ... _rfom5.htm
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Re: Hellbreaker

PostPosted by Enhex » 18 Jan 2016, 18:07

Made some progress.
Bullet tracers, bullet impact sparks, muzzle flash, blood splashes, blood stains, HUD hands placeholder, better fireball placeholder, gameplay balancing, optimizations and more.

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Re: Hellbreaker

PostPosted by valera_rozuvan » 18 Jan 2016, 21:00

So awesome! Keep it up = ) I think this will become a very cool and known game once you finish polishing it.
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Re: Hellbreaker - FPS game

PostPosted by Enhex » 11 Mar 2016, 17:45

Recent test videos:

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Re: Hellbreaker - FPS game

PostPosted by thebluefish » 11 Mar 2016, 17:48

Love the minigun test video. Nice work so far dude!
something something signature here

Code: Select all
DVIS_> i just formatted the only copy of my pgp master and recovery keys
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Re: Hellbreaker - FPS game

PostPosted by Lumak » 11 Mar 2016, 19:45

Looking good! I also like the mini gun, it's OP.
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Re: Hellbreaker - FPS game

PostPosted by codingmonkey » 11 Mar 2016, 20:38

nice, but minigun looking slightly light-weight. I guessing you need add some heavy effect for it, long starting to firing and add slow-movement with it. also i think will be nice looking with some effect like rollback-forces for hands when minigun do firing.
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Re: Hellbreaker - FPS game

PostPosted by Enhex » 11 Mar 2016, 20:46

codingmonkey wrote:nice, but minigun looking slightly light-weight. I guessing you need add some heavy effect for it, long starting to firing and add slow-movement with it. also i think will be nice looking with some effect like rollback-forces for hands when minigun do firing.

Longer spin time would be nice but I'd have to use an easing curve to make sure the start is quick so it won't take too long before it's usable.
Movement weapon sway is currently the same for everything. Making it weapon specific could be done.
Not sure what rollback-force means.
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