Hellbreaker - FPS game

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Re: Hellbreaker - FPS game

PostPosted by codingmonkey » 11 Mar 2016, 22:25

sorry for my bad English I mean this force (1:29)
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Re: Hellbreaker - FPS game

PostPosted by Enhex » 11 Mar 2016, 22:36

Ah, recoil. I don't have recoil in my game, only cone of fire (design choice).
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Re: Hellbreaker - FPS game

PostPosted by Enhex » 18 Mar 2016, 01:04

New video:
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Re: Hellbreaker - FPS game

PostPosted by Modanung » 18 Mar 2016, 14:04

Looking good!
for (Person* p : people)
ΞΞΞΞp->StopUsingWindows("https://www.linuxmint.com");
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Re: Hellbreaker - FPS game

PostPosted by cadaver » 18 Mar 2016, 14:17

Very nice classic FPS gameplay. Brings the C4 engine FPS demo levels to mind a bit.
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Re: Hellbreaker - FPS game

PostPosted by jenge » 18 Mar 2016, 16:43

Really nice movement/camera work, sorry if I missed this in the scrollback, are you using a Bullet character controller setup or something simpler?
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Re: Hellbreaker - FPS game

PostPosted by Enhex » 18 Mar 2016, 17:15

jenge wrote:Really nice movement/camera work, sorry if I missed this in the scrollback, are you using a Bullet character controller setup or something simpler?

I wouldn't recommend Bullet's character controller, it has flawed recovery from penetration and I don't think it's possible to make quality Kinematic controller, Bullet just falls apart in my very painful experience.
I'm using dynamic controller with my own suspension system for a "leg".
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Re: Hellbreaker - FPS game

PostPosted by jenge » 18 Mar 2016, 18:38

That is really cool, and yeah, getting real physics to behave like this and handle corner cases without exploding is nuts. You can always attach some kind of sphere or something to the player which does rough, "I just knocked over a pile of crates!" physics... looks great!
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Re: Hellbreaker - FPS game

PostPosted by Enhex » 18 Mar 2016, 18:51

New test video:
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Re: Hellbreaker - FPS game

PostPosted by Enhex » 21 Mar 2016, 19:20

Progress:
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