sabotage3d wrote:Pretty cool. Are there any shadows from the creatures and objects on the ground?
Bananaft wrote:You are making great progress. It already seems like it will get better reviews than DooM multiplayer beta
namic wrote:I'm really curious about your level editor. Is it implemented with CSG/BSP operations based on primitives, or are you actually creating proper geometry procedurally with something like 34_DynamicGeometry? How do you deal with UV's?
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