.NET Bindings for Urho

Urho3D announcements & releases.

.NET Bindings for Urho

PostPosted by migueldeicaza » 08 Jan 2016, 17:52

Hello,

We recently did some bindings for .NET for Urho and they support C# and F#.

Since this is my first post on the forum, I was Our bindings to Urho are available here:

http://github.com/xamarin/urho

And we have ported the Urho samples to C# as well to test the binding, and added a few of our own:

https://github.com/xamarin/urho-samples

In the .NET world it is common to publish the code in the form of a NuGet package, it ships with binaries for Windows, Mac, Android, iOS and tvOS and we have nade it available here:

https://www.nuget.org/packages/UrhoSharp/

We also wrote some introductory documents for people in the .NET world to Urho:

http://developer.xamarin.com/guides/cro ... roduction/

We published some C# API documentation based on Urho's documentation and our own writing and it is available here:

http://developer.xamarin.com/api/root/Urho/

Our community is usually on the Xamarin forums, so we opened a dedicated forum here:

https://forums.xamarin.com/categories/urhosharp

Happy new year!
Miguel.
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Re: .NET Bindings for Urho

PostPosted by 1vanK » 08 Jan 2016, 18:41

Nice to see such a famous person on the our forum :)
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Re: .NET Bindings for Urho

PostPosted by Bluemoon » 09 Jan 2016, 09:09

This is a wonderful development and a great news... Urho3D is now accessible to a host of .NET developers
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Re: .NET Bindings for Urho

PostPosted by sabotage3d » 09 Jan 2016, 14:19

It is really nice with cool additional features. I am trying to backport the actions to Urho3D C++ do I have to obey any license restrictions?
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Re: .NET Bindings for Urho

PostPosted by boberfly » 10 Jan 2016, 16:53

Hi Miguel,

It's great to see .Net support for Urho3D, thank you for the contribution.

I'll have to experiment with Python.NET inside of Maya to see if I can access Urho from there, this could be great for tools development!

Kind regards
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Re: .NET Bindings for Urho

PostPosted by migueldeicaza » 13 Jan 2016, 14:40

sabotage3d wrote:It is really nice with cool additional features. I am trying to backport the actions to Urho3D C++ do I have to obey any license restrictions?


The code is MIT, so you can just copy/paste/translate the code, you only need to keep the credit about the original code (Xamarin Inc)
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Re: .NET Bindings for Urho

PostPosted by rku » 25 Jan 2016, 13:00

No linux support?
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Re: .NET Bindings for Urho

PostPosted by HeadClot » 14 Mar 2016, 02:11

rku wrote:No linux support?


There is linux support for Xamerian Studio if you are developing on linux.

Just do not expect to be able to deploy to Linux.

Details in this report. Link
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Re: .NET Bindings for Urho

PostPosted by Jacob Christ » 02 May 2016, 23:15

I made a really bare bone WinForms project for VS2015 for Urhosharp here:

https://github.com/JacobChrist/UrhosharpWinFormTest

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Re: .NET Bindings for Urho

PostPosted by namic » 03 May 2016, 14:46

This is much more useful now that Xamarin is open-source. :)
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