Bananaft wrote:Aren't there already "Depth Slope Bias" aka slopeScaledBias parameter ?
rikorin wrote:Huge Thank You for this, it works amazing! No more detached shadows.
Though now it became apparent that physics objects are not touching the surface
How can I change the distance of contact for physics objects? (figured it out, have to change margin for the floor, not the object )
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