Mixamo animations/characters free

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Mixamo animations/characters free

PostPosted by Lumak » 03 May 2016, 05:27

Mixamo Pricing

For a limited time, get all these goodies for free with an Adobe ID.
Adobe Fuse CC (Preview) The application is free
Auto-Rigger (Preview) Auto-Rigs are free
3D Animations (Preview) All animations are free
3D Characters (Preview) All characters are free


If anyone is interested.
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Re: Mixamo animations/characters free

PostPosted by rku » 03 May 2016, 16:15

Added to my account all of the anims and characters using script so i legally own them. Downloaded them from mega as someone shared link on reddit. Its good stuff. Characters are great placeholders. Just not sure about Fuse. I got it installed but it does not show anywhere that i own it permanently or something. So my fear is that to use Fuse we will be forced into subscription model. Doh.
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Re: Mixamo animations/characters free

PostPosted by Lumak » 03 May 2016, 18:40

I didn't use Fuse but downloaded animations and character models in .fbx format directly. But I think you're right that Fuse might be a service that you'll pay for eventually.
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Re: Mixamo animations/characters free

PostPosted by rku » 15 Jun 2016, 17:36

Did you try mixamo characters/animations? I got character and animation separately. Ideally i would like to apply multiple animations on character and blend them but somehow applying animation does not really work. I wonder if i am missing something obvious here..
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Re: Mixamo animations/characters free

PostPosted by Lumak » 15 Jun 2016, 19:07

I downloaded several animation packs and doing a rough count, I have something like 230 animations and about 10 chars. I did try a few animations and they looked good.
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Re: Mixamo animations/characters free

PostPosted by rku » 16 Jun 2016, 13:38

I mean did you try them in urho? Because i somehow fail to get them working.
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Re: Mixamo animations/characters free

PostPosted by Lumak » 16 Jun 2016, 18:41

I tried them in urho and they worked, but I retarget the animations to my own rig first though.

I opened a few model files in Maya and saw that the base models have transforms at the end of joints, like HeadEnd, etc, and the animation files have locators. I find it odd that they didn't keep the two consistent.

It might help if you use a -s option w/o any filter in assetimporter to export non-skinning bones. And the dump option to compare the model's and animation's bone names.
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Re: Mixamo animations/characters free

PostPosted by rku » 17 Jun 2016, 09:53

That clears things up. Hows retargeting done? In external tool or some child-parent magic in code? Not exactly sure what i should look for.
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Re: Mixamo animations/characters free

PostPosted by Lumak » 18 Jun 2016, 16:54

I retarget my animations in Maya, but I know that Unreal has an animation retargetting utility. I only read about it but never used it, so I'm not sure if it's part of the editor or where it is. I haven't checked to see if Unity or Cryengine have it.
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