UE4-style IK?

Discussion of proposed new features.

UE4-style IK?

PostPosted by namic » 16 May 2016, 23:30

UE4 has the ability to create blueprints to define character animation. For example, i had something similar to this: https://forums.unrealengine.com/showthr ... Style%2923

Trying to reimplement that in Urho, but i wasn't able to find any API to describe the manipulation of bones. Is this possible? Could anyone point me to the right place or present a few examples? The technique above is heavily inspired by these:

http://aigamedev.com/open/editorial/ani ... evolution/
http://www.gdcvault.com/play/1020583/An ... e-Approach

Urho having such features would be extremely valuable for indies, specially because we don't have enough money to spend on expensive animation. :D
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Re: UE4-style IK?

PostPosted by 1vanK » 17 May 2016, 00:29

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