sabotage3d wrote:The Panda3D PBR looks quite impressive for still frames. When I look at the Render Pipeline it looks all python based, sounds like bad performance.
Its performance is not to bad as there is a C++ backed.
dwlcj wrote:I Found advanced RenderPipeline In Panda3D
I have been talking a fair bit the developer of RP to find faults and improvements with my PBR solution.
rasteron wrote:Sounds good. In a related topic, pointing to this issue where you guys were proposing BGFX as the renderer, I think it would be a better choice moving forward but I see there's also a lot at stake on this matter. Just a thought.
My main reasoning behind it is because it would lower the requirements when working on the renderer without taking away developer control.
On a side note i looked into Ambient Occlusion but settled with the best solution being backed for this there will likely need to be a lightmap generator that also handles AO.