Rendering Improvements [WIP]

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Re: Rendering Improvements [WIP]

PostPosted by carnalis » 26 Oct 2016, 00:10

dragonCASTjosh wrote:Awesome that someone is using the PBR stuff already :) let me know if there us anything i can do to make it easier to use.


I have been using it all along (it's really easy) and could produce some very nice screenshots if circumstances would permit and I'd go to the effort. I will just say that it is well worth looking at. ;)
Thanks for your ongoing work on PBR, plans sound good. Sorry to hear about system crash, I can certainly empathize and hope for speedy recovery.
<Patrician|Away> what does your robot do, sam
<bovril> it collects data about the surrounding environment, then discards it and drives into walls
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Re: Rendering Improvements [WIP]

PostPosted by dragonCASTjosh » 26 Oct 2016, 00:56

carnalis wrote:I have been using it all along (it's really easy) and could produce some very nice screenshots if circumstances would permit and I'd go to the effort. I will just say that it is well worth looking at.
Thanks for your ongoing work on PBR, plans sound good. Sorry to hear about system crash, I can certainly empathize and hope for speedy recovery.


Glad your enjoying it, and don't worry I didn't get sent to far back, I managed to get tube lighting reimplemented it on my branch for DirectX, I also found where I think the issue lies with variance shadows but I'm not sure whats wrong with it.
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