How to: Creating macros in Blender

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How to: Creating macros in Blender

PostPosted by Modanung » 01 Jun 2016, 18:46

I just found out how easy it is to create macros in Blender. Here's how:

The python script included in the description sorts the elements of all selected objects by material. This makes geometry indexes in Urho3D correspond with the object's list of materials in Blender. Without macros this would be quite tedious and time-consuming work if you need to do it for many objects.
for (Person* p : people)
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