Fantasy Grand Strategy

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Fantasy Grand Strategy

PostPosted by Victor » 06 Jun 2016, 11:48

So, before I continue posting more unrelated posts in my Curved Text thread I thought I'd just go ahead and start a new thread here. For a year now I've been working on a strategy game which has always been a dream of mine. I've always loved the Europa Universalis game, and the Crusader Kings 2 games for their immersion, so I thought it'd only make sense to make the game I wanted to play with the ability to load in my favorite CK2 mods as well.

Currently I can load any map from CK2 as well as load in their scripts. When this game is finally released it will have NO Crusader Kings 2 or any Paradox assets in the final build. I'm only using those for testing purposes to ensure the possibility of playing existing mods out there.

VERY VERY Early preview of the map loading and city placement.
Larger Image http://i.imgur.com/rZPhWTY.png

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Larger Image http://i.imgur.com/jVBF0lt.png
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Re: Fantasy Grand Strategy

PostPosted by Lumak » 07 Jun 2016, 04:04

It's looking great! I'll follow this project:)
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Re: Fantasy Grand Strategy

PostPosted by Bananaft » 07 Jun 2016, 07:19

Really like your borders. I want to try something similar for roads on terrain.

What's up with mip mapping? Have you turned it off on purpose?
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Re: Fantasy Grand Strategy

PostPosted by Victor » 07 Jun 2016, 12:37

Bananaft wrote:Really like your borders. I want to try something similar for roads on terrain.

What's up with mip mapping? Have you turned it off on purpose?


Yeah, for textures it's turned off since I'm using an atlas for the terrain and saw a lot of bleeding when mips were turned on. The atlas looks like this which gets generated on load (if it does not exist already). These textures are from GameTextures.com btw.

(At some point I plan to revisit the textures I'm using, although that will be after I have a playable demo)
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Re: Fantasy Grand Strategy

PostPosted by Victor » 14 Jun 2016, 18:29

New video with the text on the terrain and the scripting engine loading all of the scripts from a CK2 Witcher mod.

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