Iogram WIP

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Re: Iogram WIP

PostPosted by sabotage3d » 29 Jun 2016, 23:15

Looks great. I have noticed some functions like fill polygons and smooth polygons, how are these implemented? Are you planning on contributing them as part of the Urho3D API? It would be great if we could use them directly with C++.
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Re: Iogram WIP

PostPosted by rasteron » 01 Jul 2016, 10:44

Looks interesting :) keep it up!
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Re: Iogram WIP

PostPosted by godan » 18 Jul 2016, 00:58

Preliminary OpenStreetMaps reader:

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