Iogram WIP

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Iogram WIP

PostPosted by godan » 11 Jun 2016, 17:23

Hi all,

Despite being very very early in the development process, I'm quite excited to share Iogram. The idea with Iogram is to bring computational design to game engines (via nice friendly node inteface), and also to bring game engine tech to computational designers! So far, it's been a fun project.



All feedback is welcome! And big big thank you to all devs and community members behind Urho. It is an amazing platform - let's keep pushing it :)

UPDATE 1:

Icons, update Listener, moving boxes....starting to come together :)

Last edited by godan on 16 Jun 2016, 18:50, edited 1 time in total.
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Re: Iogram WIP

PostPosted by Victor » 11 Jun 2016, 17:46

This is really awesome work! :) I bet this could be a really good shader editor as well (there really needs to be something like ShaderForge for making/testing small tedious shaders heh).
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Re: Iogram WIP

PostPosted by sabotage3d » 11 Jun 2016, 20:07

This is quite cool. If I understand correctly you can make procedural levels using a blueprint.
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Re: Iogram WIP

PostPosted by godan » 13 Jun 2016, 13:22

Yep, procedural content is one of the main goals. However, this workflow is also very useful for prepping a scene prior to runtime. For example, say you needed to place a bunch of trees on a terrain. You could create a little graph that 1) References a terrain mesh, 2) distributes some points on it 3) clones a tree model and places it in the scene. You save the scene, and away you go. No need to maintain a "Tree Placement" add on or something. Of course, there are benefits to the custom add on workflow, especially as the task grows in complexity.

As Victor suggests, the same workflow could be applied to Material and other Resource creation.
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Re: Iogram WIP

PostPosted by ghidra » 15 Jun 2016, 04:30

This is really awesome.
The idea with Iogram is to bring computational design to game engines

Does this mean this is something that you are willing to share?
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Re: Iogram WIP

PostPosted by godan » 15 Jun 2016, 13:52

In principle, absolutely!

I make a living writing algorithms/geometry stuff, so at some point, I would very much like Iogram to be a source of income. However, I am totally open to the possibility of making it open source, but with paid updates or something. In fact, I think it would be so much better if there was strong community involvement. In the short term, I will be posting a WIP release of Iogram for anyone who is interested.
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Re: Iogram WIP

PostPosted by godan » 23 Jun 2016, 15:00

Getting dangerously close to an early WIP release!

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Re: Iogram WIP

PostPosted by godan » 23 Jun 2016, 23:25

Also, getting some pretty fun looking failures....:)

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Re: Iogram WIP

PostPosted by Modanung » 24 Jun 2016, 11:45

godan wrote:Also, getting some pretty fun looking failures....:)

Which makes me wonder: Are you planning audio analysis inputs? Would make it a nice VJ tool as well. :)
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Re: Iogram WIP

PostPosted by godan » 29 Jun 2016, 01:30

Very pleased to see that it works with Emscripten!

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