1vanK wrote:If u use Blender exporter, you can choose forward direction for result model
codingmonkey wrote:Thanks for sharing! i guess this useful for prototyping game
rku wrote:This is great, but way more useful would be to know method how you did it. There are tons of animations and we would love to be able to do same thing for other animations ourselves. Naive attempt i tried (just converting fbx to mdl/ani) did not produce a working animations.
jenge wrote:If possible, including source fbx/blend/collada in repo with import settings documented would be great for being able to import/export to future mdl runtime representations or asset importer improvements.
EDIT: Noting probably not possible due to source of files
EDIT2: Looks like https://github.com/Lumak/Urho3D-Assets/ ... els/Mutant needs a LICENSE.TXT
Thanks! Great stuff!
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