I was searching thru the forum, but couldn't find any mention of anyone working on a Cloth sample. I am wondering, cause i wanted to enable my models hair to move, and was going to simulate using a cloth simulation, unless someone has a better idea.
Hi! I want to note about hair if urho3d use bullet there is must be to able to create similar stuff like in blender - with bones and constraints. Actually i'm not dig deep into urho3d's physics, but i see only 2d constraints examples
VehicleDemo sample has Bullet constraints (wheels attached to car body). However I'm not sure if it's a good idea performance-wise for hair, which contains a lot of small objects. Probably running a specialized lightweight simulation is more appropriate.