Urho3D V1.6 released

Urho3D announcements & releases.

Re: Urho3D V1.6 released

PostPosted by Miegamicis » 10 Aug 2016, 12:15

Awesome! Thanks! Time to check it out! :)
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Re: Urho3D V1.6 released

PostPosted by sabotage3d » 10 Aug 2016, 23:23

Thanks guys. Awesome release.
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Re: Urho3D V1.6 released

PostPosted by dwlcj » 11 Aug 2016, 00:18

Thanks!
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Re: Urho3D V1.6 released

PostPosted by Bluemoon » 11 Aug 2016, 09:58

Congrats Everyone for yet another job well done :D
Every complex thing is made up of simple parts
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Re: Urho3D V1.6 released

PostPosted by boberfly » 22 Aug 2016, 00:25

A great new release, congrats! I haven't been around these parts in awhile too busy at work, but I've been lurking here and there and it's great to see so much progress!
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Re: Urho3D V1.6 released

PostPosted by zzz654321 » 07 Sep 2016, 03:43

I need Urho3D in win32 luajit version.
please compile this to www.sf.net thanks!
if the lua51.dll outside urho3d.dll, that is very good!!!!!!!
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Re: Urho3D V1.6 released

PostPosted by itisscan » 07 Sep 2016, 11:23

Thanks for great work !
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Re: Urho3D V1.6 released

PostPosted by weitjong » 07 Sep 2016, 14:50

zzz654321 wrote:I need Urho3D in win32 luajit version.
please compile this to http://www.sf.net thanks!

The idea to upload those build artifacts to sf.net is really an afterthought, we originally just need to have CI test. There is no canonical way to configure Urho3D build tree. We have our own technical constraint and reasoning when choosing those build options for CI build. Take LuaJIT build option for example, we can only enable it whenever it is supported by the compiler toolchain provided by our CI server and unfortunately MinGW CI build on Travis CI server was found to be incapable to handle LuaJIT building. Travis VM is (still) running on the ancient Ubuntu 12.04 LTS operating system. You are better off building the Urho3D library yourself from source. Having said that, we do have Windows/DX11 build with LuaJIT enabled using MSVC compiler in AppVeyor (another CI server running on Windows Server).

zzz654321 wrote:if the lua51.dll outside urho3d.dll, that is very good!!!!!!!

I think it is a design decision. We could have provided an option to build the 3rd-party libraries as SHARED library, however, we don't provide one and instead always build them as STATIC and to be linked *internally* by Urho3D library. This is because in quite a number of cases we have made local patches to those 3rd-party libraries either for quick bug fixes or to change it to suit our own need. So even if we could build them as SHARED libraries, it was not really safe to replace them with other (presumably newer) version from outside of Urho3D build tree.
YaoWT - Leave no window unbroken ♪ (^。^) 
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Re: Urho3D V1.6 released

PostPosted by rasteron » 18 Sep 2016, 00:32

Congrats on 1.6!
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