Procedural generation isn't in the scope of a game engine, so I think it should be external library.
The trees look quite beautiful. Thank you for sharing this. Where can I find the sample project to try out?
cadaver wrote:Looks like a beautiful feature. And I agree that it works best as an external library outside Urho.
cadaver wrote:I'd recommend just providing the code files and a CMakeLists if appropriate, and some kind of instructions how people can incorporate it in their application. I don't recommend actually wrapping and extending Urho.
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