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I'm very pleased to announce the first public WIP release of Iogram! There are still a ton of things we need to do, and plenty of bugs, but we wanted share our progress so far. There is a website and everything iogram.ca.
Here are some screenshots, and here is live demo of a little configurator that you might build with Iogram:
Last edited by godan on 24 Oct 2016, 12:49, edited 1 time in total.
Congrats! Any chance we can some of these operations back in Urho3D? Would there be open source release or it will be completely closed source?
Yes, that is certainly the plan. However, the code base is not quite ready for public eyes yet Also, I need to think a bit more about what bits should be open/closed source. Certainly the geometry library will become open. Keep an eye out on https://github.com/meshgeometry
Everything is pure Urho (including the Geometry lib, although there is a dependency on Eigen and LibIGL). Once I got my head around the whole XML Style file thing, the UI was actually pretty straightforward. Time consuming (i.e. we had to design 100+ icons!), but straightforward. I actually tested a bunch of 3rd party UI libs, but in the end, Urho was the best way forward.