Android - need help

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Android - need help

PostPosted by enelex » 13 Nov 2016, 09:39

Hi !
I have proble, pliss help. I create game.
My scene is big single mesh hall of 1600 tris and 10 materials
No gui, no light (only ambient) and while I look at our room in frame my fps down from 47/47 to 20/47. But if I look at big mesh with 10 000 tris my fps max. What the problem ? Maby that I dont use material texture tile and scale UV ?
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Re: Android - need help

PostPosted by rasteron » 05 Dec 2016, 07:00

Hi there, maybe check first with a desktop build of your scene but technically 1.6k tris is relatively light for Urho3D and android build. That's around the size of a single low/mid poly character. :-)

What's your device spec btw?
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Re: Android - need help

PostPosted by enelex » 20 Dec 2016, 23:03

My device in android 4.2, 1.3gzh, 4 core, mali-400mp2 video card,1280x800 screen)
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Re: Android - need help

PostPosted by rasteron » 21 Dec 2016, 00:05

You should probably post your model or apk for testing, are you using the latest engine release?
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