Offroad vehicle

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Offroad vehicle

PostPosted by Lumak » 05 Dec 2016, 01:25

Here, https://github.com/Lumak/Urho3D-Offroad-Vehicle/

To Build
To build it, unzip/drop the repository into your Urho3D/ folder and build it the same way as you'd build the default Samples that comes with Urho3D.

I hope everyone can see the emphasis^ :)

screenshot
Image

Let me know if I missed anything, thx.

Edit: added instruction on how to build it.
Last edited by Lumak on 05 Dec 2016, 19:22, edited 3 times in total.
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Re: Offroad vehicle

PostPosted by artgolf1000 » 05 Dec 2016, 02:09

Great example!
I use Urho3D because of its excellent document and plenty of useful examples.
Most important, it is one alive project.
I had used GamePlay engine before, but it is almost dead now.
To keep an engine alive, the best way is using it to do some actual projects.
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Re: Offroad vehicle

PostPosted by rasteron » 05 Dec 2016, 06:53

awesome work Lumak!
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Re: Offroad vehicle

PostPosted by Lumak » 05 Dec 2016, 16:08

@artgolf, Thx, I'm also familiar with GamePlay. I've played around with that for a day then I discovered Urho3D :) But I agree, ppl making projects out of the engine is a good way to keep it alive.

@rasteron, thx, I hope you find it useful.
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Re: Offroad vehicle

PostPosted by S.L.C » 05 Dec 2016, 16:27

Can't seem to be able to compile. I'm getting some undefined errors. Related to the changes made to Bullet. Perhaps I need to do a clean build.

Also, what version of Urho is this for, 1.6 release? I used the last one from the repository.
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Re: Offroad vehicle

PostPosted by Lumak » 05 Dec 2016, 16:50

@SLC, it is 1.6. I think I sync'd to the head about two weeks ago.

My first guess for the Bullet compile errors is that you only grabbed the files in 63_OffroadVehicle folder? There are source/header files in Source/ThirdParty/Bullet and Source/Urho3D folders that are in the repo.
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Re: Offroad vehicle

PostPosted by S.L.C » 06 Dec 2016, 00:48

Nah. I actually copied and overwrote everything that was in the source folder. But I'll try a clean build and if the problem still persists.
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Re: Offroad vehicle

PostPosted by Lumak » 06 Dec 2016, 01:41

For my testing, I drop the repo into a virgin urho3d 1.6 folder and do the build to ensure all source, header, and data are copied.
But on an existing built folder, I imagine the changes in the header files from the repo would require a rebuild if the dependency make files didn't pick it up automatically.

Good luck with the build and let me know how it turns out.
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Re: Offroad vehicle

PostPosted by dakilla » 08 Dec 2016, 13:29

Nice, physics seems sweet in video, I'll test it soon.
thanks
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Re: Offroad vehicle

PostPosted by Enhex » 09 Dec 2016, 10:36

Looks like it works very well!

If anyone is looking for a video:
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