Help please - Android urho - Node handle changes each time

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Help please - Android urho - Node handle changes each time

PostPosted by Jimmy78 » 20 Dec 2016, 02:28

I'm using accelerometer to rotate my scene on android and it works well the first time .
Then when i push the app to the background and re-enter - it crashes . Same thing when i close the app and open again.

I think it has something to do with the way the urho app is being created/destroyed .

[ERROR] FATAL UNHANDLED EXCEPTION: System.InvalidOperationException: Underlying native object was deleted for Handle=-1750703552. Node.SetRotation

12-19 21:20:19.344 I/MonoDroid(22006): UNHANDLED EXCEPTION:
12-19 21:20:19.354 I/MonoDroid(22006): System.InvalidOperationException: Underlying native object was deleted for Handle=-1750703552. Node.SetRotation
12-19 21:20:19.354 I/MonoDroid(22006): at Urho.Runtime.ValidateRefCounted[T] (T obj, System.String name) [0x0008b] in <7887716be55746c783630ffe8634d8f1>:0
12-19 21:20:19.354 I/MonoDroid(22006): at Urho.Node.SetRotation (Urho.Quaternion rotation) [0x00000] in <7887716be55746c783630ffe8634d8f1>:0
12-19 21:20:19.364 I/MonoDroid(22006): at Urho.Node.set_Rotation (Urho.Quaternion value) [0x00000] in <7887716be55746c783630ffe8634d8f1>:0

class UrhoMapApp : Urho.Application {


Node CameraNode;
private Scene scene;

async void CreateScene()
{


//Scene Creation
scene = new Scene();
scene.CreateComponent<Octree>();

CameraNode = scene.CreateChild(name: "camera");
camera = CameraNode.CreateComponent<Camera>();

CameraNode.Position = new Vector3(0.0f, 0.1f, 0.0f);

AccelX.Changed += (s, e) =>
{
CameraNode.Rotation = new Quaternion(0, AccelX.value, 0);
};

}

}
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