Snapshot versions of 1.6 with d3d11 are not working

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Snapshot versions of 1.6 with d3d11 are not working

PostPosted by cusean » 20 Dec 2016, 17:01

Hello. I'm new to Urho3d.
When I launch samples with d3d11 stable version 1.6 samples its works correctly, but snapshot version samples have no graphics. So how to use Urho3d 1.6 with MinGW-64 with Direct3D11?
MinGW-64 1.6 snapshot builds with Direct3D11 have ERROR: Failed to reflect vertex shader's input signature (HRESULT 80070057)
My system is Win8 x64 GTX 460 MinGW-64 x86_64-6.2.0-posix-seh-rt_v5-rev1
Last edited by cusean on 20 Dec 2016, 18:41, edited 1 time in total.
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Re: Snapshot versions of 1.6 with Direct3D 11 are not workin

PostPosted by cadaver » 20 Dec 2016, 18:18

I believe this is some mismatch happening when linking against the shader compiler library.

Perhaps trying some other MinGW versions or builds could help. Unfortunately the only solution which I know to work for certain is to use MSVC for D3D11 work.
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