[SOLVED] Ragdoll can't have more than 3 bones in hierarchy.

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Re: Ragdoll can't have more than 3 bones in hierarchy.

PostPosted by slapin » 27 Dec 2016, 04:53

Yep, I disable collision in constraints, otherwise it is much worse.
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Re: Ragdoll can't have more than 3 bones in hierarchy.

PostPosted by slapin » 27 Dec 2016, 06:31

The current progress - I implemented almost all bones I need, but still get not resting ragdolls and
ragdolls penetrating terrain

(this one with big capsules still enabled)
https://youtu.be/9iWSvoAEAaI

(this one is with big capsules disabled)
https://youtu.be/KKhUYc1CVow
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Re: Ragdoll can't have more than 3 bones in hierarchy.

PostPosted by slapin » 27 Dec 2016, 11:01

Ok, thanks everyone, now I made it work:

https://youtu.be/5Bm1lf4-K8k

The main key was to set physicsWorld.fps = 100
after that everything magically started working and
average performance increased.
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Re: [SOLVED] Ragdoll can't have more than 3 bones in hierarc

PostPosted by Lumak » 27 Dec 2016, 17:24

That's looking much better, slapin. Looks like your large capsule is changed to a trigger or was it something else?
Not sure why the legs penetrate the terrain on some of your ragdolls, though.

If constraints are created correctly, you should get something like this:
Image

edit: added a pic
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Re: [SOLVED] Ragdoll can't have more than 3 bones in hierarc

PostPosted by slapin » 27 Dec 2016, 20:31

Well, now it doesn't penetrate terrain anymore. As for capsule - it doesn't affect anything, I just disable it now together with
RigidBody. My setup is basically the same as with ragdoll demo except that I use global rotations and some tweaking.

Now I want to experiment with active ragdoll path, I just need to understand how this is done.
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