Edddy: a block-based map editor written in C++

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Edddy: a block-based map editor written in C++

PostPosted by Modanung » 25 Dec 2016, 07:29

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I've been working on Edddy, a map editor that allows you to create worlds using pre-made sets of blocks. It can now save and load a map to and from XML. Dialogues have not yet been implemented though, so no destination picking.
If you want to give it a try, look here for controls (not all of which have been implemented).
Its intended use is to build maps for KO, OGTatt and Blip 'n Blup. Edddy draws inspiration from both Blender and my brother's Tiled.

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Re: Edddy: a block-based map editor written in C++

PostPosted by Lumak » 26 Dec 2016, 18:39

Looks good, Modanung! Why do you prefer GPL over MIT. Is it so you can split the license into commercial and free, like Qt lib, in the future?
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Re: Edddy: a block-based map editor written in C++

PostPosted by rasteron » 28 Dec 2016, 23:31

Nice one Modanung! Keep it up :)
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Re: Edddy: a block-based map editor written in C++

PostPosted by Modanung » 30 Dec 2016, 06:33

Lumak wrote:Looks good, Modanung! Why do you prefer GPL over MIT. Is it so you can split the license into commercial and free, like Qt lib, in the future?

I must say I'm not very outspoken about either. But if I understand correctly MIT allows changing of the license which allows for proprietary forks without notice. I do not like the idea of that. Also its part copycat behaviour since a lot of software I use and like carries the GPL license. Like Blender, GIMP, Inkscape, SuperCollider, Tiled, etc..

Would you rather see it licensed MIT? If so, why?

Blip 'n Blup can now load the levels, btw. :)
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Re: Edddy: a block-based map editor written in C++

PostPosted by carnalis » 30 Dec 2016, 14:16

Nice work! I can see this being useful to people. :)

Edddy builds as a standard Urho app and runs fine on Arch here.

If you consider licenses, there is also the LGPL. You can make your own arguments, I only mention it.
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Re: Edddy: a block-based map editor written in C++

PostPosted by Lumak » 30 Dec 2016, 16:32

Would you rather see it licensed MIT? If so, why?


It's your prerogative to license it however you see it fit, doesn't matter what anyone else wants.

Coincidentally, I opened one of your source files and found the answer.
/* Edddy
// Copyright (C) 2016 LucKey Productions (luckeyproductions.nl)
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
// Commercial licenses are available through frode@lindeijer.nl

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Re: Edddy: a block-based map editor written in C++

PostPosted by Modanung » 30 Dec 2016, 20:17

Lumak wrote:It's your prerogative to license it however you see it fit, doesn't matter what anyone else wants.

Coincidentally, I opened one of your source files and found the answer.
// Commercial licenses are available through frode@lindeijer.nl


I think it does matter since picking a certain license might discourage people from contributing. Also I might not be fully informed or have overlooked use cases.

Thanks for reminding me I put that there. :)
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