Atomic Game Engine (MIT Urho3D Fork)

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Re: Atomic Game Engine (MIT Urho3D Fork)

PostPosted by rku » 05 Dec 2016, 14:06

AGE recently received patches that allow using engine through cmake add_subdirectory(). So now you can have engine and game code in separate repositories, easily hack on them both and in case you would wish to contribute back - engine changes would not be intermingled with your game code commits.

Example usecase: https://github.com/rokups/ShaderSketch
It is as simple as:
Code: Select all
git clone --recursive https://github.com/rokups/ShaderSketch.git
cd ShaderSketch
cmake
make
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