Codename: Outbreak remake (+sources)

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Re: Codename: Outbreak remake (+sources)

PostPosted by cin » 08 Nov 2015, 16:47

Time to show my current work. I try to recreate first level of remake from zero - all models created by me. Trees generated in ngPlant. Trees: 5 levels of detail, last level - very simple cross planes with texture.
Terrain modelled manually. Triplanar texturing. Size of level: 500x1000 meters.
~2 million triangles in frame.
This is not final picture of scene. Some things is missing - stones, damaged trees, bushes and some buildings. Work in progress.
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Re: Codename: Outbreak remake (+sources)

PostPosted by Bluemoon » 08 Nov 2015, 20:31

Simply awesome :)
Every complex thing is made up of simple parts
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Re: Codename: Outbreak remake (+sources)

PostPosted by rasteron » 09 Nov 2015, 01:03

Hey, getting better! really nice work :)
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Re: Codename: Outbreak remake (+sources)

PostPosted by cadaver » 09 Nov 2015, 09:59

Very nice "last gen-AAA" (or how I should say that) look.
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Re: Codename: Outbreak remake (+sources)

PostPosted by TheKissingZombie » 14 Oct 2016, 19:52

Could you tell me how you managed to access the files in CO directory? I've been trying everything to rip the models from the game and bring them into Blender but nothing works... is there an SDK or an unpacker for this?
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