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Like I probably said before, as a reverse-engineering effort this is excellent. Should also be helpful in real-world performance tuning of Urho.
EDIT: Just to be sure, what is the legal status of the Codename Outbreak assets, seeing that there are converted models in the repository? Do you have permission from the original authors to put them online?
May be. =) Player can run over level and shoot. I'm reconstruct only first level. For next level it many manual work of finding corresponding textures and texturing extracted level. I'm cannot doing this by one. No present any type of AI (bots and so on).