Concept Artist / Texturizer Needed / Whatever [UNPAID]

Seek help for your Urho3D-related projects or offer your skills.
Forum rules
When seeking for help, please only post serious projects that already have something to show.

Please tag recruitment posts indicating the kind of compensation offered, for example [PAID], [UNPAID], [DEFERRED], where deferred means a profit-sharing arrangement.

Any negotiations / business arrangements happen at your own risk. Please report suspicious posts to the moderators.

Concept Artist / Texturizer Needed / Whatever [UNPAID]

PostPosted by vivienneanthony » 26 Feb 2015, 16:02

(Note: I posted this on some other sites but no reply but posting it here and I'll give credit to everyone that help. I posted the latest version on GitHub.)

Hello,

Is there anyone concept artist or graphics artist who can do texturizing and models? I am trying to put a team together. I am working on a game project. Open source and I need help building. It's at the point of conceptual design and mechanics implementation. I have some of the model assets made already. My current pipeline of applications are Blender, Urho3D, Makehuman, SnappyTree.com and a few other applications.

The initial goal is a exploration game for standalone immediately and online in the future. I am working on the client aspect. There is some Star Trek character models but majority of it is up to creative direction. I'm thinking on the scale of Eve Online/Mass Effect in a procedural environment. The overall concept is like https://www.youtube.com/watch?v=ZVl1Hmth3HE specifically ground map as first.

Youtube Playlist
https://www.youtube.com/watch?v=m48OTA5 ... 7&index=30

Note: It's been updated even more.

Github
https://github.com/vivienneanthony/Exis ... evelopment

Video Log
topic241.html

Assets and other information
http://cgprojectsfx.wordpress.com

Talk soon. My email is cgprojectsfx@gmail.com. Any other contribution or help is appreciated.
Office Youtube Page -https://www.youtube.com/user/cgprojectsfx
Official Blog -http://cgprojectsfx.wordpress.com/
Official Deviant -http://cgprojectsfx.deviantart.com

Existence Source
https://sourceforge.net/projects/proteusgameengine/files/Existence/
User avatar
vivienneanthony
Have many posts
Have many posts
 
Posts: 546
Joined: 12 May 2014, 13:21
Location: United States

Re: Concept Artist / Texturizer Needed / Whatever [UNPAID]

PostPosted by practicing01 » 27 Feb 2015, 00:08

A list of models you need would be helpful. Along with a link to an image of what you'd like each of those models to look like. This way people with spare time can pick them off little by little.
Image
User avatar
practicing01
Active user
Active user
 
Posts: 145
Joined: 03 Oct 2014, 11:34
Location: Puerto Rico

Re: Concept Artist / Texturizer Needed / Whatever [UNPAID]

PostPosted by vivienneanthony » 27 Feb 2015, 18:51

practicing01 wrote:A list of models you need would be helpful. Along with a link to an image of what you'd like each of those models to look like. This way people with spare time can pick them off little by little.



Okay. I posted a picture of terrain assets at http://imgur.com/a/6iNGh

The assets are named by planet type like desert, terrain, and ice then subtype like alien and terrain. So, I can have a alien blend file with assets per subtype planet type. The file naming convention is the same or smiliar.

What i dont have is more variety in desert planet type for both terrain or alien, and variety of terrain plants and rock assets.

So, I one or two cactus and grass for terrain earth like and cactus like alien, then a few plants. That I can find some quick pictures.

I found some http://imgur.com/a/2gjLM

A few of the cactus plant can be alien or changed to be more alien like.
Office Youtube Page -https://www.youtube.com/user/cgprojectsfx
Official Blog -http://cgprojectsfx.wordpress.com/
Official Deviant -http://cgprojectsfx.deviantart.com

Existence Source
https://sourceforge.net/projects/proteusgameengine/files/Existence/
User avatar
vivienneanthony
Have many posts
Have many posts
 
Posts: 546
Joined: 12 May 2014, 13:21
Location: United States

Re: Concept Artist / Texturizer Needed / Whatever [UNPAID]

PostPosted by practicing01 » 28 Feb 2015, 15:49

I started out trying to make a cactus but I'm too noob to figure out how to do spikes. https://www.dropbox.com/s/ta9nayi0tgbfq ... us.7z?dl=0

Show spoiler
Image
Image
User avatar
practicing01
Active user
Active user
 
Posts: 145
Joined: 03 Oct 2014, 11:34
Location: Puerto Rico

Re: Concept Artist / Texturizer Needed / Whatever [UNPAID]

PostPosted by vivienneanthony » 28 Feb 2015, 16:38

practicing01 wrote:I started out trying to make a cactus but I'm too noob to figure out how to do spikes. https://www.dropbox.com/s/ta9nayi0tgbfq ... us.7z?dl=0

Show spoiler
Image


Which program do you use? If its Blender I can do a quick how to when I'm home.
Office Youtube Page -https://www.youtube.com/user/cgprojectsfx
Official Blog -http://cgprojectsfx.wordpress.com/
Official Deviant -http://cgprojectsfx.deviantart.com

Existence Source
https://sourceforge.net/projects/proteusgameengine/files/Existence/
User avatar
vivienneanthony
Have many posts
Have many posts
 
Posts: 546
Joined: 12 May 2014, 13:21
Location: United States

Re: Concept Artist / Texturizer Needed / Whatever [UNPAID]

PostPosted by vivienneanthony » 01 Mar 2015, 16:33

Heres another quick dirty method I would do a cactus. I was rushing out the door.

If I had time I would make the circle 16 or 8 vertiices modeling at a low count and all quads.

https://m.youtube.com/?#/watch?v=9ZPwrSsuVwA

Hope the link worked. The one you did practicing I we would use for a desert based plant cactus.
Office Youtube Page -https://www.youtube.com/user/cgprojectsfx
Official Blog -http://cgprojectsfx.wordpress.com/
Official Deviant -http://cgprojectsfx.deviantart.com

Existence Source
https://sourceforge.net/projects/proteusgameengine/files/Existence/
User avatar
vivienneanthony
Have many posts
Have many posts
 
Posts: 546
Joined: 12 May 2014, 13:21
Location: United States

Re: Concept Artist / Texturizer Needed / Whatever [UNPAID]

PostPosted by vivienneanthony » 02 Mar 2015, 16:20

practicing01 wrote:A list of models you need would be helpful. Along with a link to an image of what you'd like each of those models to look like. This way people with spare time
can pick them off little by little.


The one you made. I did a quick remesh with the uvmapped ane a plain default texture. If you want to see it and play with that.

In addition a plain texture terrain texture file.

https://www.dropbox.com/s/1aedfkxaawwzu ... 1.zip?dl=0

If you want to play around with those, the terrain I used the pipes plugin that for the top part. A cube I subdivided to have the same number veritices along the middle as the pople. Then I bridge connected them and smoothed it. Marked those linking areas then a simple uv unwarpped if finish.

You can probably play around with those you like then I can use those for the client. I just didn't do grass which is straight forward. If you want to experiment use the hair emitter particle modifier system then convert it to a mesh with the Convert button.
Office Youtube Page -https://www.youtube.com/user/cgprojectsfx
Official Blog -http://cgprojectsfx.wordpress.com/
Official Deviant -http://cgprojectsfx.deviantart.com

Existence Source
https://sourceforge.net/projects/proteusgameengine/files/Existence/
User avatar
vivienneanthony
Have many posts
Have many posts
 
Posts: 546
Joined: 12 May 2014, 13:21
Location: United States


Return to Recruitment

Who is online

Users browsing this forum: No registered users and 0 guests